Paradigmatic monochrome
The past weekend I’ve been on a game jam with the usual jam guys (Fer, Nitram, Tyranus, Zurashu and Tembac ). For this jam I wanted to try something different rather than transport myself there and figure out what I’m going to do for the jam on the fly.
This time I made a little planning and preparations previous to the jam. I wanted to experiment gameplay with a pair of modified old 3D cyan/red glasses, I took a couple of these:
And craft them into this :
This way I can make two players share the same game space filtering the information and objects what they can handle, giving me control upon their realities inside the game by just picking the right color. In others words, as designer I can play with what goes in and out from their monochromatic paradigms.
I ended up choosing the simpler mechanic to apply this concept one in order to keep the scope to be gamejam friendly. I would have liked to try the use of differents mechanics for each color and make them converge in some point. This was the result:
Different views with simulated glasses by color
This is how the game looks without glasses, click to play.
I wanted to make something more like Spy vs Spy but ended up being something more like a 2D capture the flag. The goal of the game is to take the diskette at the center of the level outside using the door located at the opposite corner of where you started from.
- If an enemy hits you you will flicker in black making you visible and vulnerable to the other player if you are hit by a bullet while flickering you will be warped to the starting point.
- If you kill an enemy you actually send them to the other color’s reality.
- When you pick up the diskette you are visible and vulnerable to the other player so hurry up to the exit.
- There are unfinished turrets, I wanted to make them target a specific color by turning a switch but I ran out of time.
- When you are standing over an X tile you are slightly visible for the other player.
The controls of the game are made to be controlled using a two sticks joystick (I used two Xbox360 controllers) and JoyToKey if you like you can download the configuration here . I made some modification so it can be tested without glasses and joysticks and added a glass view simulation built-in in the game by pressing the X, but this is only for testing purposes not for playing.
Some pictures :
And the timelapse:


















